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PC Gamer (Italian) 28
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PC Gamer IT CD 28 1-2.iso
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FALCON4
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Demo.z
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Falcon4.AII
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Text File
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1997-11-24
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2KB
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80 lines
/**********************************************************************
/*
/* AI Input file for Falcon4
/*
/**********************************************************************/
[ATM]
ImmediatePlanMinTime=15
ImmediatePlanMaxTime=45
LongrangePlanMinTime=45
LongrangePlanMaxTime=240
AircraftAssignmentRatio=9
MaxFlymissionThreat=85
MaxFlymissionHighThreat=100
MaxFlymissionNoThreat=10
MinSeadescortThreat=20
MinAvoidThreat=40
MinAssemblyPtDist=30
BreakpointDist=15
TargetClearRadius = 6
LoiterTurnDistance = 15
SweepRadius = 20
MinimumBDAPriority = 10
MinimumAWACSDistance = 150
MaximumAWACSDistance = 300
MinimumJSTARDistance = 150
MaximumJSTARDistance = 300
MinimumTankerDistance = 20
MaximumTankerDistance = 60
MinimumECMDistance = 20
MaximumECMDistance = 40
FirstColonel = 1
FirstCommander = 20
FirstWingman = 149
LastWingman = 370
MaxEscortAAStrength = 50
BARCAPRequestInterval = 20
OnCallFlightsPerRequest = 2
AirTaskTime = 0
AirPlanTime = 5
[GTM]
PrimaryObjPriority = 80
SecondaryObjPriority = 15
MaximumOffenses = 2
MinimumOffensiveUnits = 1
MinimumAdjustedLevel = 20
MinimumViableLevel = 50
MaximumAssignmentDist = 60
MaximumOffensiveLinks = 4
MaximumDefensiveLinks = 3
BrigadeBreakBase = 75
RoleScoreModifier = 40
TaskGroundTime = 120
PlanGroundTime = 1440
ObjectiveRepairInterval = 120
ResupplyInterval = 150
[NTM]
TaskNavalTime = 120
PlanNavalTime = 1440
[Other]
LowAltitudeCutoff=10000
GroundSearchDistance=10
AirSearchDistance=60
NewCloudPercentage=0
DeleteCloudPercentage=15
PlayerBubbleObjects=12
PlayerTeam=2
CampaignResyncTime = 30
BubbleRebuildTime = 3
PriorityEventqueueLength = 10
StandardEventqueueLength = 10
StatisticsRecalculationInterval = 60
LowAirRangeModifier = 25
MinimumStrength = 50
MaximumDamageTries = 20
ReaggregationRatio = 140